The First Tree Announcement

As mentioned on Twitter a few months back we are happy to announce our partnership with David Wehle to release The First Tree on Xbox One, PlayStation 4 and Nintendo Switch!

The First Tree is a beautiful, 3rd-person exploration game centered around two parallel stories: a fox trying to find her missing family, and a young couple dealing with a tragedy in their own. Through out the game you uncover artifacts from the young couple’s life as they too become intertwined in the fox’s journey towards The First Tree.

At DO, we are really excited to be working on such a stunning game with a storyline that is close to our heart.  This further cements our culture of working with talented and creative Indie developers to deliver their titles to console with the best experience on each platform.

Matthew Tighe
Invisigun Heroes Announcement!

We are excited to announce that DO Games has partnered with Shadi Muklashy and Sombr Studio to work on the title Invisigun Heroes!

Invisigun Heroes is a single-screen stealth battle arena with a twist... everyone is invisible!  Play local or network multiplayer across a variety of worlds with your chosen character.

At DO we pride ourselves on working with indie developers producing high quality, original titles with heart and soul; Invisigun Heroes exemplifies this.

From the variety of the arenas, the unique set of characters each with their own abilities, to the beautiful pixel art and pumping sound track - you can see why the title has seen a successful Kickstarter and Steam launch.

Stay tuned for more updates on this and some more future titles very shortly!

gamesMatthew Tighe
Pinstripe Release for Xbox One and PS4

We are proud to announce that Pinstripe from Atmos Games will be our first successful port to be released, in only a few weeks time!

DO took the original source code, creating the console ports and delivering them on time and within budget.  We worked closely with the publisher, Armor Games Studios to deliver this as their first console title.

Pinstripe will be available on both the Xbox One and PS4 as follows, check out the links below for more information and pre-orders.

Xbox One, February 7th

PS4, February 13th


More successful ports on the way soon, to even more platforms... if you have a game and you'd like help moving to console, mobile or any other platform we'd love to hear more.

Playstation Experience 2017

We've been at PSX 2017 this weekend in Anaheim, California to support the first 2 titles to be ported by DO to all major consoles; The Adventure Pals and Pinstripe.  Both published by Armor Games Studios.

 Anaheim convention centre for Playstation PSX
 PlayStation PSX expo

The Adventure Pals by Massive Monster, to be released spring 2018 is a quirky side-scrolling platformer with local co-op play, giraffes and a hot-dog obsessed villian.

This title uses our Haxe/OpenFL to Unity re-targeting technology - which provides a great way to super-charge a game you already have in development.  Massive Monster were able to take the existing code, run it in Unity with no changes and continue to update it in Haxe, while DO focused on the porting to Playstation 4, Xbox One and Nintendo Switch via Unity.

Our system keeps all graphic elements as true GameObjects in the scene graph.  Because of this, Jay and the team at Massive Monster were able to add in selection of great Unity based shaders and effects to create a really polished visual style.

There will be a tech post on this blog soon going in depth on how this all works, what the challenges were and how they were addressed.

Pinstripe by Atmosgames, to be released Q1 2018 is a critically acclaimed, atmospheric adventure game with a breathtaking audio/visual style.  This was already a Unity title released on Steam when we got involved.  We took the existing game code and handled the porting to Playstation 4 and Xbox One.

 The Adventure Pals ported to PlayStation 4 by DO Games
 Pinstripe ported to PS4 by DO Games

Both games are published by Armor Games Studios which is the new, multi-platform arm of the well established Flash games site we all know and love.

Huge thanks to Jay from Massive Monster who was crazy enough to believe Matt when we said an existing OpenFL game could be ported to console via Unity with no code changes.  Without this and Jay's subsequent introduction to Thomas and Armor, none of this would have been possible.

Secondly, to Thomas Brush for trusting us to handle a game he's poured 5 years into and for being a generally great person to work with.

Finally to the Ryan, Justin, Sean, Dan and the whole Armor Games team for inviting Matt out to PSX and for all their support though the process.

It's been a blast and we are looking forward to seeing both these titles in store and more to come.  If you are and indie dev with a title you'd like our help on please get in touch!

events, gamesMatthew Tighe