art of rally announcement
Today we are happy to announce our great friends over at Funkselektor will be releasing their new title art of rally to the Nintendo Switch, Ps4, and Xbox One. It is our honor to be working with the crew at Funkselektor and form another great relationship with one of our favorite developers.
Cyanide & Happiness - Freakpocalypse
Cyanide & Happiness: Freakpocalypse launches today on Nintendo Switch!
We’re happy to have had the opportunity to work once-again with our friends at Serenity Forge, handling the console porting work for this hilarious new point-and-click adventure game!
2020 and Beyond
We’re BACK…well we never left, we’ve just been working hard on a variety of exciting projects and it’s been a long time since we have updated the blog.
WHERE THE WATER TASTES LIKE WINE
We are delighted to announce that we will be working with Serenity Forge again, this time to bring the infamous game "Where The Water Tastes Like Wine" to consoles.
THE ADVENTURE PALS - PORTING TO CONSOLE VIA UNITY - PART 1
The Adventure Pals was released almost 10 months ago now - in April 2018. In this series of technical articles Matt will discuss how the existing game written in Haxe/OpenFL, was ported to Playstation 4, Xbox One and Switch using the somewhat unusual approach of going via Unity.
CONSOLE PORTING: TIPS FOR UNREAL ENGINE DEVELOPMENT
Continuing our work with publisher Digerati Games, the 1st February 2019 will see the release of Animal Super Squad for Xbox One. Originally developed by DoubleMoose Games using the Unreal Engine and ported by us to the Microsoft console.
EASTSHADE ANNOUNCEMENT
Eastshade is a visually arresting first-person, open world exploration game where you are a traveling painter, exploring the island and capturing the world on canvas using your artist’s easel.
PARTY PANIC ANNOUNCEMENT
We’re happy to announce our next project working with Everglow Interactive to release the crazy multiplayer mini game romp - Party Panic onto Xbox One and PS4 next year.
XENO CRISIS ANNOUNCEMENT!
As mentioned in their latest KickStarter update, we are pleased to announce that we’ll be handling the console porting for Bitmap Bureau’s retro arena shooter “Xeno Crisis”.
COMPILING UNREAL ENGINE 4.20
In our next tech post, Steve Longhurst will show you how to compile your own version of Unreal. Not only are we at DO-Games experienced with Unity, but also Epic Games’ Unreal Engine. This video will show you how to compile your own version of the Unreal Engine, an essential starting point for console development and porting.
SHIKHONDO ANNOUNCEMENT, PARTNERSHIP WITH DIGERATI
Today we are happy to announce our next release, "Shikhondo - Soul Eater" for Nintendo Switch, developed by Deer Farm and published by Digerati Distribution!
SOURCE CONTROL WITH GIT LARGE FILE STORAGE
This is the first of hopefully many technical posts, we'll be talking about Unity, game dev and hopefully some retro game dev very soon. So, to kick things off - let's start at the beginning with some source control...
THE FIRST TREE ANNOUNCEMENT
As mentioned on Twitter a few months back we are happy to announce our partnership with David Wehle to release The First Tree on Xbox One, PlayStation 4 and Nintendo Switch!
INVISIGUN HEROES ANNOUNCEMENT!
We are excited to announce that DO Games has partnered with Shadi Muklashy and Sombr Studio to work on the title Invisigun Heroes!
PINSTRIPE RELEASE FOR XBOX ONE AND PS4
We are proud to announce that Pinstripe from Atmos Games will be our first successful port to be released, in only a few weeks time!
PLAYSTATION EXPERIENCE 2017
We've been at PSX 2017 this weekend in Anaheim, California to support the first 2 titles to be ported by DO to all major consoles; The Adventure Pals and Pinstripe. Both published by Armor Games Studios.