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Porting and Publishing as a Service for #gamedevs

Release your game everywhere! No need to sacrifice your creative time, hire a large team or fight for a big publishing deal. We keep costs low by giving you our automated porting tools to integrate and then we’ll manage everything else.

 
 
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Let us help you…

Publishing a game on PC, Console (next-gen & current) as well as mobile is daunting. Porting is complex, each platform needs approval, works differently and has detailed certification requirements. There are many stores and regions to manage. Finally, support, patches and content updates are needed to maximize engagement. That’s a lot for an individual or small team.

We can provide all the services you need for a multi-platform launch. Our technology and data-driven approach to porting and publishing means you stay in control, but we handle all the complexity… at lower overall cost than traditional publishing.

Make porting easy!

We make porting easy by giving you the same libraries, tools and automation we’ve used over the last 4 years on games like Cult of the Lamb, Ship of Fools, art of rally, The First Tree, The Adventure Pals, Pinstripe & Eastshade. You integrate this into your game… once… and keep working as you do.

You don’t even need dev-kits and there are no other SDKs to install, update, manage.

In-editor previews (you can switch on the fly) of every device and 60 fps full resolution video of all automated tests mean you can be confident that quality is excellent. Our team of experts are on hand to support with performance optimization, multiplayer and more.

Maximize your revenue, reduce your cost.

Release your game as widely as possible to give it the biggest chance of success.

Our clean web interface lets you manage assets and any non-code related items to support multiple stores, regions and handle royalty payments to your team. Use our full publishing service in which we will handle everything or self-publish if you desire.

 

Percentage of 1st Week Revenue for The First Tree

Integrate our Library once.

Once integrated into your source code, our library provides powerful and easy to use features across all platforms with no changes required. You can use the same code for every platform you release on.

 
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Users and lifecycle management

All general requirements for certification handled across all platforms with automated tests provided!

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Cloud game save

Flexible save game system which is easily integrated into your existing code with minimal effort.

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Achievements and leaderboards

Simple API to call once, manage setup in our web interface.

Handle multi-platform easily.

Our system is designed to let you make sure your game looks great on all the platforms it’s released on - right in the Editor. We’ll review the results and give you detailed feedback on any other changes that need to be made.

 
 
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Single source for all platforms

All platforms are supported from one set of source code. No branching or copying needed. We have proven it possible to release widely without branching.

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In-Editor Device previews

Preview how your game will look on each device right in the editor. Switch device and language on the fly and see the different immediately. So you can easily test changes.

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Compliance test and review

In addition to automated tests below, we will review the title and advise on any required gameplay or UI changes that are needed to meet certain platforms requirements.

Automate your builds and tests.

Get access to cloud-based automatic builds and automated tests. You don’t even need to write any tests, we include test-cases for most major certification requirements! Machine Learning allows us to automate many time consuming tests that could just be the difference between you passing certification first time.. or not.

 
 
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Cloud builds and continuous integration

Blazing fast ad-hoc cloud builds or triggered from check-ins at regular intervals, such as nightly.

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Automated tests on native devices

Run automated tests per build, ad-hoc or long running, with standard certification tests included.

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Simple web interface

From setup to release, manage the whole process in our simple web interface.

Publish like a boss.

Our complete publishing services take all of the hassle out of releasing your game. We’ll handle all of the different portals, store fronts and requirements and supply you with clear reports and revenue payments.

 
 
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Publishing as a service

We will manage all the publishing of your game based on the account preferences you control though our web interface.

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Storefront and sales management

Setup storefront and sale information once in our web app, and we will apply it across all platforms for you.

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Revenue reports and payments

See all of sales and royalties through a single dashboard through our web interface. Configure payments to your team based on roles and splits.

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Punch above your weight.

As an indie developer or small team, you’ll get a jump start from a mature tool-set, rivaling that of much larger studios and publishers.

The cost is kept low and is completely transparent. You work on the areas you want to, where you are most efficient, and buy what you need from us when you need it.

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It’s just the beginning…

Our goal is to continue to add incremental services to the offering allowing small developers to keep dreaming big.

Register for more information!

To find out if your project is suitable, contact us to start a discussion.